The Making of REBUILD OF EVANGELION 3.33Making of Hideaki Anno’s magnum Opus, Rebuild of Evangelion 3.33 YOU CAN (NOT) REDO. A compilation progression rough-to-final-process video showcasing the beginning stages and final compositing of one of the greatest displays of production planning/animation to date (2D/CGI animation usage).The Making of REBUILD OF EVANGELION 3.33 by LeSeanThomas
Anno’s Studio Khara is part of why I will always want to do 2D animation.
So, like I said when I posted the inks for this, the idea was to make the Blue Falcon character into a mysterious sixth ranger type, with a hidden identity and new ninja technology, specially his robot dog companion.
The idea came to me watching the concept art for Ken the Eagle and Casshan, made for the Tatsunoko vs. Capcom game, by Capcom staff artist Shinkiro(森気楼 / real name - Toshiaki Mori). This is a pretty straight forward combination of both drawings.
Digital inks in Illustrator, colored in Photoshop, after Shinkiro.
Some more digital inks, now adding Leina Stohl, one of my favorite female anime characters.
After yet another Nobuyoshi Habara illustration. Photoshop+Illustrator as usual.
Current Residence: Arica, Chile|
deviantWEAR sizing preference: L
Favourite genre of music: Funk, Soul, Classic Rock, Hip-Hop, Electronic, Soundtracks, Anime/Cartoon related, others.
Favourite style of art: Worlwide comic book & animation art.
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